Thursday, November 12, 2009

Rendering Tip - Use procedural maps for water

if your renderer has special procedural bump effects they can be used to make realistic water which will reflect buildings, sky and other background objects realistically.
  • Distorted reflections to represent water ripples.
  • More Realistic highlights from reflection of light.
  • Realistic transparency caused by ripples and reflection of light.

No comments:

Post a Comment